[02] Introducing the hero of the game: Ingredients
22nd of December of 2025
The idea for today is setting up the whole ingredient system: make their sprites drag-and-droppabe, define their properties (probably something like... Name, Sprite, Flavour tag, Price ?), create a very simple starter catalogue of 10ish ingredients to play with their properties and make a diverse list. I will also change some minimal things to introduce a speed multiplier for playtesting.
So, what did I achieve??
First, I did manage to make the Drag and Drop system, despite some complications. I can click and drag on any of the 3 current ingredients(boxes), if I drop it inside the stew it'll disappear, and if I drop it outside it'll return to it's original position in the food tray.
I also defined, in a very simple and "let's get done with this quickly, it doesn't have to be complicated" way, some attributes for the ingredients: name, flavour tag from a predefined list, price/cost and sprite (but im not using that yet).
I totally made this up for an example, I don't know if carrots are considered ''''earthy'''' hahahaha
And finally, I made it so that the stew registers all the ingredients that are dropped into it in some kind of "ingredient history", instead of them just vanishing into thin air. For some unknown reason I thought this would take longer, but it was obviously very simple. I'll probably adjust HOW exactly the ingredients are stored in it, maybe store only their IDs/indexes and just compare to the ingredient dictionary/database/// whenever I have to do something with them. For now, I'm storing their whole Ingredient object in the Stew's history.
And just like that, a day's worth of work summed up in a few words! See you soon for the next update!
Perpetual Stew
Make your stew the oldest ever and avoid getting it burnt or spoiled!
| Status | In development |
| Author | SiraGem |
| Languages | English |
More posts
- [01] First devlog! Moving quick2 days ago





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